![]() ![]() I have already heard of some cases of analysis paralysis when it comes to the Lost Ruins of Arnak, but personally this wasn't the case for me. I really like that the cards can be used in multiple ways. It works so really well and gives you some interesting choices to break your head over. Thoughtsĭoes this game lives up to its hype for me? Yes, it does!! My favourite mechanisms all time are deck building and workerplacement, and this is one of the first games I have played combining the two together. After 5 rounds the game ends and the player with the most points wins the game. Throughout the game you will gain resources, progress on the research track, encounter monsters to get more resources and score a lot of victory points while doing all of that. Firstly, you can use a card to guide your worker to a spot on the board in order to take that specific action, secondly you can play a cards action and lastly, IF a card has a lightning bolt symbol on it, you may use its action for 'free', in most cases giving you a coin or a compass token. A big part of the game revolves around you playing cards and building your deck in order to get to do more cool stuff. On your turn you get to execute one main action. The games core mechanisms are workerplacement and deck building. The goal is to unveil the secrets of this island by battling monsters, discovering temples, deciphering runes etc. In the Lost Ruins of Arnak players find themselves on an unchartered island where signs have been found of an ancient civilization.
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